Believe BJJ: KIDS GI and NoGi TOURNAMENT

Rules:

RENDERING DECISIONS

Match outcomes will be determined using the following methods:

  • Submission

  • Stoppage

  • Disqualification

  • Loss of Consciousness

  • Scoring

  • Referee Decision

  • Random Pick

SUBMISSION

A match is declared over by submission in any of the following cases:

  • The athlete taps the opponent, mat, or themselves twice in a visible and deliberate manner.

  • The athlete taps the mat twice with their foot, due to having their arms immobilized.

  • The athlete verbally signals their intent to stop the match.

  • The athlete screams or audibly expresses pain while trapped in a submission hold.

STOPPAGE

A match may be stopped and awarded to the opponent in the following scenarios:

  • One athlete reports cramping.

  • The referee determines that a hold could cause serious injury.

  • The medical doctor rules that an athlete is unable to continue due to a legal technique by the opponent.

  • An athlete experiences bleeding that cannot be controlled after two medical interventions per injury.

  • An athlete vomits or loses control of bodily functions (e.g., urination or bowel incontinence).

DISQUALIFICATION

A match is lost by disqualification when an athlete performs illegal moves or violates the rules.

LOSS OF CONSCIOUSNESS

An athlete is considered defeated if they lose consciousness due to a legal submission or an accidental, non-illegal incident.

Note: Athletes who lose consciousness from head trauma are prohibited from continuing in the same tournament and must seek medical evaluation.

SCORING

If the match reaches the time limit or is halted due to injury to both athletes, the winner is determined by points:

Points System:

  • 4 Points — Mount, Back Mount, Back Control

  • 3 Points — Guard Pass

  • 2 Points — Takedown, Sweep, Knee on Belly

Tie-Breaking Criteria:

  1. Most Advantage Points

  2. Fewer Penalty Points

POINT SCORING GUIDELINES

  • Points are awarded only when the athlete maintains a scoring position for 3 seconds.

  • If a legal submission causes the opponent to exit the competition area during defense, 2 points are awarded to the attacker.

  • If an athlete voluntarily gives up a position already scored in order to regain it and score again, no additional points will be awarded.

  • Points are only granted for scoring positions achieved outside of submission threats. The athlete must escape the submission and then stabilize the position for 3 seconds.

  • If a submission interrupts a 3-second count for points, no points are awarded, but advantage points may be given.

  • Multiple scoring positions chained together are eligible for cumulative points, provided control is maintained throughout and the final position is held for 3 seconds.

Example: Guard pass (3 points) into mount (4 points) = 7 cumulative points

  • If both athletes pull guard simultaneously, the one who first achieves top position earns 1 advantage point.

  • If the top position is achieved directly into side control, no points or advantage are awarded for a guard pass.

REFEREE DECISION

If the match ends in a tie with equal points, advantages, and penalties, the referee (or referee panel) will determine the winner based on:

  • Offensive initiative throughout the match

  • Attempts to score through positions or submissions

RANDOM PICK

If both athletes are injured in a final match with a tied score and neither can continue, the winner will be determined by a random draw.

Age Divisions

DivisionAge Determined By

Mighty-Mite I Age 4 → (Current Year – Birth Year = 4)

Mighty-Mite II Age 5 → (Current Year – Birth Year = 5)

Mighty-Mite III Age 6 → (Current Year – Birth Year = 6)

Pee-Wee I Age 7 → (Current Year – Birth Year = 7)

Pee-Wee II Age 8 → (Current Year – Birth Year = 8)

Pee-Wee III Age 9 → (Current Year – Birth Year = 9)

Junior I Age 10 → (Current Year – Birth Year = 10)

Junior II Age 11 → (Current Year – Birth Year = 11)

Junior III Age 12 → (Current Year – Birth Year = 12)

Teen I Age 13 → (Current Year – Birth Year = 13)

Teen II Age 14 → (Current Year – Birth Year = 14)

Teen III Age 15 → (Current Year – Birth Year = 15)

Juvenile I Age 16 → (Current Year – Birth Year = 16)

Belt Divisions

We simplify belt division to guarantee matches for the competitors.

White Belt - White belts only.

Grey: Grey/White, Solid Grey, Grey-Black

Yellow: Yellow/White, Solid Yellow, Yellow/Black

Orange: Orange/White, Solid Orange, Orange/Black

Green: Green/White, Solid Green, Green/Black

If there are not enough competitors of the same division, the competitor could be placed in a belt

division no greater than 1 rank difference of their own.

Weight Classes

Mighty-Mite (Ages 4–6)

  • Light Feather: ~42 lbs

  • Feather: ~49 lbs

  • Light: ~55 lbs

  • Middle: ~62 lbs

  • Medium Heavy: ~69 lbs

  • Heavy: ~75 lbs

  • Super Heavy: ~82 lbs

  • Ultra Heavy: >82 lbs

Pee-Wee (Ages 7–9)

  • Light Feather: ~60 lbs

  • Feather: ~67 lbs

  • Light: ~73 lbs

  • Middle: ~80 lbs

  • Medium Heavy: ~87 lbs

  • Heavy: ~93 lbs

  • Super Heavy: ~100 lbs

  • Ultra Heavy: >100 lbs

Junior (Ages 10–12)

  • Rooster: ~71 lbs

  • Light Feather: ~80 lbs

  • Feather: ~89 lbs

  • Light: ~98 lbs

  • Middle: ~106 lbs

  • Medium Heavy: ~116 lbs

  • Heavy: ~125 lbs

  • Super Heavy: ~133 lbs

  • Ultra Heavy: >133 lbs

Teen (Ages 13–15)

  • Rooster: ~98 lbs

  • Light Feather: ~106 lbs

  • Feather: ~116 lbs

  • Light: ~125 lbs

  • Middle: ~133 lbs

  • Medium Heavy: ~144 lbs

  • Heavy: ~152 lbs

  • Super Heavy: ~161 lbs

  • Ultra Heavy: >161 lbs

Match Duration by Division

Division Match Time

Mighty-Mite I–III (Ages 4–6) 2 minutes

Pee-Wee I–III (Ages 7–9) 3 minutes

Junior I–III (Ages 10–12) 4 minutes

Teen I–III (Ages 13–15) 4 minutes

Juvenile I–II (Ages 16–17) 5 minutes

ILLEGAL TECHNIQUES

The following techniques are prohibited based on the age and rank of the competitors. Performing any of these actions will result in penalties or disqualification.

Ages 4–12: Prohibited Techniques

  • Any submission that involves stretching the legs apart

  • Chokes combined with spinal locks

  • Straight foot locks

  • Forearm choke using sleeves (Ezekiel choke)

  • Front guillotine choke

  • Omoplata

  • Triangle choke involving pulling the opponent’s head

  • Arm triangle choke

  • Compression locks applied from closed guard, targeting kidneys or ribs

  • Wrist locks

  • Single-leg takedown with the attacker’s head positioned outside the opponent’s body

  • Bicep slicer

  • Calf slicer

  • Kneebar

  • Toe hold

  • Heel hook

  • Any lock that twists the knee

  • Knee reaping

  • During a straight foot lock, rotating toward the non-attacked foot

  • In a toe hold, applying outward pressure on the foot

  • Slamming the opponent

  • Spinal locks not combined with a choke

  • Scissor takedowns

  • Bending the opponent’s fingers backward

  • Defending a single-leg takedown by grabbing the belt and slamming the opponent onto their head when their head is outside your body

  • Suplex takedowns where the opponent lands on their head or neck

Ages 13–15: Prohibited Techniques

  • Chokes with spinal lock

  • Straight foot locks

  • Forearm choke using sleeves (Ezekiel choke)

  • Front guillotine choke

  • Omoplata

  • Triangle choke involving pulling the opponent’s head

  • Arm triangle choke

  • Compression locks from closed guard, targeting kidneys or ribs

  • Wrist locks

  • Single-leg takedown with the attacker’s head positioned outside the opponent’s body

  • Bicep slicer

  • Calf slicer

  • Kneebar

  • Toe hold

  • Heel hook

  • Any lock that twists the knee

  • Knee reaping

  • During a straight foot lock, rotating toward the non-attacked foot

  • In a toe hold, applying outward pressure on the foot

  • Slamming the opponent

  • Spinal locks without chokes

  • Scissor takedowns

  • Bending the opponent’s fingers backward

  • Defending a single-leg takedown by grabbing the belt and slamming the opponent onto their head when their head is outside your body

  • Suplex takedowns where the opponent lands on their head or neck

1. Gi / Uniform Requirements

Only white, royal blue, or black Gis are permitted.
Gis must be one solid color. Mixed-color jackets and pants, or jackets with different colored collars, are not allowed.
Gis must be clean, odor-free, and free of tears or mending.
Gi inspection is mandatory. Athletes may be required to change their Gi if it does not meet standards.
Gi inspection will take place during weigh-in.
After weigh-in and Gi inspection, uniforms may not be changed. Doing so will result in disqualification.

2. No-Gi / Uniform Requirements

Rash guards for kids must be:

  • Tight-fitting

  • No rank color required

Shorts :

2.3 Shorts must be:

  • Board shorts: Without pockets, No buttons, zippers, exposed drawstrings, plastic or metal

  • Length must cover at least halfway down the thigh and stop above the knee

Compression shorts or leggings are permitted underneath board shorts.

3. Hygiene Requirements

Fingernails and toenails must be clean, trimmed, and short.
Long hair must be tied up to avoid discomfort to opponents.
Footwear is required until entering the match area and in all permitted zones.

4. General Rules

The following are prohibited:

  • Footwear

  • Headgear

  • Hair pins

  • Jewelry

  • Genital protectors (cups)

  • Any hard materials that may injure an athlete or opponent

  • Sports goggles or eye protection

Braces or protectors that increase body volume and hinder grips are not allowed.
Undergarments are mandatory for all athletes (Gi and No-Gi). Only brief-style underwear is permitted. Failure to comply will result in disqualification.

Color chart showing different shades within white, grey, yellow, orange, and green groups, with measurements from 4 to 15.